Sunday, January 7, 2018

Virtual University Library Project - part 5

To kick off 2018, I'm happy and excited to announce that I can show you a new demo video about my project, this time around in an actual VR environment. The developer of the Unreal Engine 4 software, Epic Games saw much potential in the virtual library and was kind enough to sponsore me with an Oculus Rift VR kit, including a Headset, Sensors, Touch controllers, and a Xbox controller. I'm very thankful for Epic Games and Oculus for the awesome gift; it is an immense help because now I'm able to improve every aspect of my project by trying it out and seeing how it works in "real life." And I'm thankful for Allegorithmic too, who provided me with Substance software for one year.

My work is coming along nicely, and I've learned quite a lot. By the looks of things, I'm proud to say that it will most likely be finished this summer. The conversion for the Virtual Reality environment is ready, so users can now interact with virtual objects, for example, tablelamps, balls, a mug, and, of course, books. I assume I'm over the hardest part of my project, so in the next semester, I'll spare time for perfecting the details of this virtual library, no matter how busy I am.

I'm planning to make the finished product available to everyone free of charge. For now, I'd like to invite you to take look at the new demo video presenting the virtual library in an actual VR environment, using a VR kit.

More pictures of my project:

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