Monday, April 11, 2016

The future of video games – part 1

Seeing the VR glasses-backed virtual world, the lifelike graphics and the ever-developing artificial intelligence, it would not be far-fetched to think that the future has arrived, and leisure time activities have changed. But we should not get ahead of ourselves. Let's take a look at how it goes, one by one.


First of all, let's examine the following games: The Walking Dead, Beyond: Two Souls, The Last of Us, Life is Strange. What do they have in common? The fact that all of them can be considered to be interactive movies. We see that there are more and more story-driven games that beat even movies' storylines. When I played with the main character of Life is Strange, I felt like I was reading a book, watching a movie and playing a game at the same time. In addition to the great story, the characters in the game are not paper mache figures – they have pretty strong personalities. For me, the first videogame offering such an experience was Fahrenheit (called Indigo Prophecy in the USA) from 2005, from which point on I have started to love this genre. Such products involve the opportunity to make several kinds of decisions, which always have their individual consequences; that is, we can count on at least two different endings, increasing the replay factor. But does this mean that the era of linear games is on the wane?

We are witnesses to the fact that the line between movies and videogames is starting to blur – these two different genres can be mentioned together, which means that the entertainment products of the future will change into hybrid mixtures. We will be able to watch a movie and have an impact on the story or we will be able to play our way through a game like a movie, whichever you like. It is possible that this will become one of the main trends.

Now, this is the end of this post. It'll be continued soon with the topics of realistic computer graphics and virtual reality.

No comments:

Post a Comment